void OnApplicationPause(bool paused) { if (!paused && ShareMap.CatchSharedFile()) { Close("fileReceiveScene"); } }
private void CheckSharedFile() { if (ShareMap.CatchSharedFile()) { SceneManager.LoadScene("fileReceiveScene"); } }
void OnApplicationPause(bool pauseStatus) { Debug.unityLogger.Log("EditorFile", "OnApplicationPause(" + pauseStatus + ")"); if (pauseStatus) Save(); else if (ShareMap.CatchSharedFile()) { Save(); SceneManager.LoadScene("fileReceiveScene"); } }