getPointInfoVec3Percent() public méthode

public getPointInfoVec3Percent ( float percent ) : Vector3
percent float
Résultat Vector3
Exemple #1
0
    // Update is called once per frame
    void OnDrawGizmos()
    {
        if (randomPoints != null)
        {
            Gizmos.color = Color.cyan;
            for (int i = 0; i < randomPoints.Count; i++)
            {
                Gizmos.DrawWireSphere(randomPoints[i], 1.5f);
            }
            Gizmos.color = Color.magenta;
            for (int i = 0; i < randomPoints.Count - 1; i++)
            {
                Gizmos.DrawWireSphere(Vector3.Lerp(randomPoints[i + 1], randomPoints[i], 0.5f), 1.5f);
            }
        }

        if (curve != null)
        {
            Gizmos.color = Color.white;
            for (int i = 0; i < num; i++)
            {
                float   v = (float)i / num;
                Vector3 pt;
                if (useGetPointAt)
                {
                    pt = curve.getPointAt(v);
                }
                else
                {
                    pt = curve.getPoint(v);
                }
                Gizmos.DrawWireSphere(pt, 0.25f);
            }
        }

        if (spline != null)
        {
            Gizmos.color = Color.green;
            for (int i = 0; i < num; i++)
            {
                float   v = (float)i / num;
                Vector3 pt;
                if (useGetPointAt)
                {
                    pt = spline.getPointAt(v);
                }
                else
                {
                    pt = spline.getPoint(v);
                }
                Gizmos.DrawWireSphere(pt, 0.25f);
            }
        }

        if (shapePath != null)
        {
            Gizmos.color = Color.blue;
            for (int i = 0; i < num; i++)
            {
                float   v = (float)i / num;
                Vector3 pt;
                pt = shapePath.getPointInfoVec3Percent(v);
                Gizmos.DrawWireSphere(pt, 0.25f);
            }
        }
    }