end() public méthode

public end ( ) : void
Résultat void
Exemple #1
0
    public ShapePath GetShapePath(Vector3[] path = null, Quaternion[] rots = null)
    {
        if (path == null)
        {
            path = GetPathPoints();
        }
        if (rots == null)
        {
            rots = GetPathRots(path);
        }

        ShapePath sp = new ShapePath();

        sp.begin();

        sp.moveTo(path[0], rots[0]);
        for (int n = 1; n < path.Length - 1; n++)
        {
            Vector3 pos = Vector3.Lerp(path[n], path[n + 1], 0.5f);
            sp.curveTo(path[n], pos, rots[n]);
        }

        Vector3 posC   = Vector3.Lerp(path[path.Length - 2], path[path.Length - 1], 0.5f);
        Vector3 posEnd = path[path.Length - 1];

        sp.curveTo(posC, posEnd, rots[path.Length - 1]);

        sp.end();

        return(sp);
    }
Exemple #2
0
    public ShapePath GetShapePath(Vector3[] path = null)
    {
        if (path == null)
        {
            path = GetPathPoints();
        }
        ShapePath sp = new ShapePath();

        sp.begin();

        sp.moveTo(path[0]);
        for (int n = 1; n < path.Length - 1; n++)
        {
            Vector3 pos = Vector3.Lerp(path[n], path[n + 1], 0.5f);
            sp.curveTo(path[n], pos);
        }

        Vector3 posC   = Vector3.Lerp(path[path.Length - 2], path[path.Length - 1], 0.5f);
        Vector3 posEnd = path[path.Length - 1];

        sp.curveTo(posC, posEnd);

        sp.end();

        return(sp);
    }
Exemple #3
0
    public ShapePath GetShapePath(Vector3[] path = null, Quaternion[] rots = null)
    {
        if (path == null) {
            path = GetPathPoints();
        }
        if (rots == null) {
            rots = GetPathRots(path);
        }

        ShapePath sp = new ShapePath();
        sp.begin();

        sp.moveTo(path[0], rots[0]);
        for (int n = 1; n < path.Length-1; n++) {
            Vector3 pos = Vector3.Lerp(path[n], path[n + 1], 0.5f);
            sp.curveTo(path[n], pos, rots[n]);
        }

        Vector3 posC = Vector3.Lerp(path[path.Length - 2], path[path.Length - 1], 0.5f);
        Vector3 posEnd = path[path.Length - 1];
        sp.curveTo(posC, posEnd, rots[path.Length - 1]);

        sp.end();

        return sp;
    }