Exemple #1
0
    public void OnLevelChange()
    {
        int         currentLevelNumber = LevelChooserDropdown.GetComponent <Dropdown>().value + 1;
        LevelConfig currentLevel       = GameManager.Instance.GameConfig.Levels.Find(x => x.levelNumber == currentLevelNumber);

        ShapeText.GetComponent <Text>().text                = ShapeElement.GetShapeName(currentLevel.shape);
        LineStrokeText.GetComponent <Text>().text           = LineStroke.FloatToStroke(currentLevel.lineStroke);
        LineColorText.GetComponent <Text>().text            = currentLevel.brushColor.Name;
        ShapeColorText.GetComponent <Text>().text           = currentLevel.shapeColor.Name;
        LevelResultText.GetComponent <Text>().text          = GameManager.Instance.ResultsList.Find(x => x.levelNumber == currentLevelNumber).result.shapeCovering + " %";
        LevelResultIncorrectText.GetComponent <Text>().text = GameManager.Instance.ResultsList.Find(x => x.levelNumber == currentLevelNumber).result.errorRange + " %";
        DrawTimeoutText.GetComponent <Text>().text          = GameManager.Instance.GameConfig.WaitingTime.ToString() + " s";
        ResultText.GetComponent <Text>().text               = this.finalResult.shapeCovering + " %";
        ResultIncorrectText.GetComponent <Text>().text      = this.finalResult.errorRange + " %";
        if (GameManager.Instance.GameConfig.DrawStartPoint)
        {
            StartPointImg.GetComponent <Image>().sprite = checkYes;
        }
        else
        {
            StartPointImg.GetComponent <Image>().sprite = checkNo;
        }
    }