public void BackGame() { if (_previousShapeVertices != null) { _previousShapeVertices.DontPreserve(); _previousShapeVertices = null; } fader.FinishGame(titleSceneName, null); }
private void _PostFinish() { if (!_finishing && !_restarting) { _finishing = true; PostFinish(); shape.DontPreserve(); GameManager.Instance.SendMessage("FinishedLevel"); } }