/// <summary>
        /// Start the tic tac toe game.
        /// </summary>
        /// <param name="args">Game parameters: Number of collumns, number of rows, how many in a row is needed to win</param>
        public override void Start(GraphicsDevice gd, int[] args)
        {
            opponent   = null;
            RowNum     = args[0];
            ColNum     = args[1];
            ToWin      = args[2];
            FeatureNum = ColNum * RowNum * 3; // Every tile has three features - isplayer1? isplayer2? isnoplayer?
            ActionNum  = RowNum * ColNum;
            StateNum   = (int)Math.Pow(3, RowNum * ColNum);
            float deltaX = Game1.w_width / ColNum;
            float deltaY = Game1.w_height / RowNum;

            // Create textures for drawing
            Board  = CreateBoard(gd);
            Circle = ShapeCreator.CreateHollowCircle(gd, deltaX, deltaY, 5);
            X      = ShapeCreator.CreateX(gd, deltaX, deltaY);
            Tiles  = new Players[ColNum, RowNum];
            for (int x = 0; x < ColNum; x++)
            {
                for (int y = 0; y < RowNum; y++)
                {
                    Tiles[x, y] = Players.NoPlayer;
                }
            }

            Running  = true;
            CurrTurn = Players.Player1;
        }