public void NextTurn() { sc.Advance(); Spawn(); if (cc.CheckCollision()) { switch (numCol) { case 0: cols [0].SetActive(false); break; case 1: cols [1].SetActive(false); break; case 2: cols [2].SetActive(false); break; case 3: cols [3].SetActive(false); break; case 4: GameOver(); break; } numCol++; } }