public static void Die()
 {
     died = true;
     Shaker.SetShakeLengthSpeed(1f, 55f);
     Shaker.Shake(0.12f);
     Reder.MakeRed("dead");
     Time.timeScale = 0.5f;
     AfterGameButtonListeners.year = Year.GetYear();
     BlackFader.GoToScene("AfterGame", UnityEngine.SceneManagement.LoadSceneMode.Single, 1f, Instance.Ressurect, null);
 }
 private void Ressurect()
 {
     died           = false;
     Time.timeScale = 1f;
     Shaker.SetShakeLengthSpeed(0.2f, 40f);
 }