public static void Die() { died = true; Shaker.SetShakeLengthSpeed(1f, 55f); Shaker.Shake(0.12f); Reder.MakeRed("dead"); Time.timeScale = 0.5f; AfterGameButtonListeners.year = Year.GetYear(); BlackFader.GoToScene("AfterGame", UnityEngine.SceneManagement.LoadSceneMode.Single, 1f, Instance.Ressurect, null); }
private void Ressurect() { died = false; Time.timeScale = 1f; Shaker.SetShakeLengthSpeed(0.2f, 40f); }