void Start() { SceneObject = mySceneObject; shadowManager = mySceneObject.GetComponent <ShadowManager4Experiment>(); SceneUI = mySceneUI; active_toggle = false; SetAnchor(); }
void Start() { SceneObject = mySceneObject; shadowManager = mySceneObject.GetComponent<ShadowManager4Experiment>(); SceneUI = mySceneUI; active_toggle = false; SetAnchor(); isShadowAnchored = false; surfaceHeight = 0f; }
ShadowManager4Experiment MyShadowManager2; // wow. terrible names for scripts, past self. void Start() { subjectId = ""; deviceId = ""; blockOrder = ""; // Get UI gameojbect reference //StartUI = GameObject.FindGameObjectWithTag("UI"); MyShadowManager = MyShadowManagerGO.transform.GetComponent <ShadowExperimentManager>(); MyShadowManager2 = MyShadowManagerGO.transform.GetComponent <ShadowManager4Experiment>(); MyShadowManagerGO.SetActive(false); isExperimentStarted = false; prev_block = 0; cur_subtrial = 0; // max = totalSubtrials cur_trial = 0; // max = totalTrials }