Exemple #1
0
 public Statue(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP          = 100;
     EP          = 1;
     Damage      = 0;
     Food        = false;
     Loot        = new List <char>();
     InfoText    = "An ancient statue. Seems to be safe, but when you look at it, chills run down your spine. It's better not to touch this thing.";
     SpecialText = "???";
     while (true)
     {
         int coordY = DataBase.RNG.Next(1, 40);
         int coordX = DataBase.RNG.Next(1, 40);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #2
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 public Ghost(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP     = 4;
     EP     = 1;
     Damage = 1;
     Food   = false;
     Loot   = new List <char>()
     {
         's', 'p', 'r', 't', 'b'
     };
     InfoText    = "A wandering ghost. It seems, that this creature doesn't want to attack you, but it's still dangerous to come close.";
     SpecialText = "A vicious attack, that chills you to your bones. Deals damage both to your health and stamina.";
     while (true)
     {
         int coordY = DataBase.RNG.Next(41);
         int coordX = DataBase.RNG.Next(41);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == '0' || dungeon.Map[coordY, coordX].ID == 'e' || dungeon.Map[coordY, coordX].ID == 'b' || dungeon.Map[coordY, coordX].ID == 'w')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #3
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 public Ooze(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP     = 7;
     EP     = 1;
     Damage = 1;
     Food   = false;
     Loot   = new List <char>()
     {
         's', 'p', 'r', 'b'
     };
     InfoText    = "A giant slime. Try not to get in it's way.";
     SpecialText = "The ooze covers your weapons in it's goo. They will be useless in this fight.";
     while (true)
     {
         int coordY = DataBase.RNG.Next(1, 40);
         int coordX = DataBase.RNG.Next(1, 40);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
        public MainWindow()
        {
            InitializeComponent();
            Application.Current.MainWindow = this;
            Dungeon   = new Labyrinth();
            Sam       = new Hero(Dungeon.Start);
            Killed    = new List <Monster>();
            NoEnergy += Fatigue;
            NoHealth += Death;
            Table     = new Cell[5, 5];
            for (int i = 0; i < 5; i++)
            {
                for (int j = 0; j < 5; j++)
                {
                    string name = "cell" + i + j;
                    Table[i, j] = new Cell((Label)Grid2.FindName(name));
                }
            }
            //Рисуем начальное положение и вставляем руки
            Table[0, 0].Visible = false;
            Table[0, 4].Visible = false;
            Table[4, 0].Visible = false;
            Table[4, 4].Visible = false;
            var ImageL = new Image();

            ImageL.Source    = DataBase.WeaponImages[Sam.LeftHand];
            LeftHand.Content = ImageL;
            var ImageR = new Image();

            ImageR.Source     = DataBase.WeaponImages[Sam.RightHand];
            RightHand.Content = ImageR;
            Redraw();
        }
Exemple #5
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 public Shadow(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP     = 6;
     EP     = 1;
     Damage = 3;
     if (sam.LeftHand == 't' || sam.RightHand == 't')
     {
         Damage--;
     }
     Food        = false;
     Loot        = new List <char>();
     InfoText    = "You stare into the swirling darkness and see something watching back. The shadow of this very dungeon is here. Perhaps, it's unstable energy can transport you somewhere...";
     SpecialText = "The shadow becomes ethereal, making this fight even harder. Your strikes can barely damage it then.";
     while (true)
     {
         int coordY = DataBase.RNG.Next(1, 40);
         int coordX = DataBase.RNG.Next(1, 40);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #6
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 public Skeleton(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP     = 4;
     EP     = 1;
     Damage = 3;
     Food   = false;
     Loot   = new List <char>()
     {
         's'
     };
     InfoText    = "A living skeleton stands in your way. Beware of it's sharp sword!";
     SpecialText = "The skeleton inflicts a deadly blow, dealing massive damage.";
     while (true)
     {
         int coordY = DataBase.RNG.Next(1, 40);
         int coordX = DataBase.RNG.Next(1, 40);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #7
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 public Spider(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP     = 6;
     EP     = 1;
     Damage = 2;
     Food   = true;
     Loot   = new List <char>()
     {
         's', 'p', 'r', 't', 'b'
     };
     InfoText    = "A giant spider. Fortuntely, it won't go out of it's lair even to attack you.";
     SpecialText = "You get stuck in sticky web. Can't run away anymore.";
     while (true)
     {
         int coordY = DataBase.RNG.Next(1, 40);
         int coordX = DataBase.RNG.Next(1, 40);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #8
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 public Zombie(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP     = 8;
     EP     = 1;
     Damage = 1;
     Food   = false;
     Loot   = new List <char>()
     {
         's', 'p', 'r', 't', 'b'
     };
     InfoText    = "A terrifying creature stands in front of you. It's a walking dead, which hungers for flesh. Your flesh.";
     SpecialText = "The zombie gets you in a deadly grip. You get poisoned by it's rotten bite.";
     while (true)
     {
         int coordY = DataBase.RNG.Next(1, 40);
         int coordX = DataBase.RNG.Next(1, 40);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #9
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 public Rat(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP     = 5;
     EP     = 1;
     Damage = 2;
     Food   = true;
     Loot   = new List <char>()
     {
         'r'
     };
     InfoText    = "A giant rat. It seems to be rather aggressive.";
     SpecialText = "The rat knocks you down and rummages in your bags for something edible. Hopefully, you have something in there.";
     while (true)
     {
         int coordY = DataBase.RNG.Next(1, 40);
         int coordX = DataBase.RNG.Next(1, 40);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #10
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        public override void Wander(Hero sam, Labyrinth dungeon)
        {
            Coords[] newCoords = new Coords[4];
            if (Position.Y > 0)
            {
                newCoords[0] = new Coords(Position.Y - 1, Position.X);
            }
            if (Position.X < 40)
            {
                newCoords[1] = new Coords(Position.Y, Position.X + 1);
            }
            if (Position.Y < 40)
            {
                newCoords[2] = new Coords(Position.Y + 1, Position.X);
            }
            if (Position.X > 0)
            {
                newCoords[3] = new Coords(Position.Y, Position.X - 1);
            }
            int index = DataBase.RNG.Next(4);

            for (int i = 0; i < 4; i++)
            {
                Coords move = newCoords[(index + i) % 4];
                if (move == null)
                {
                    continue;
                }
                if (dungeon.Map[move.Y, move.X].ID == 'e' && !sam.Position.Equals(move))
                {
                    Position = move;
                    break;
                }
            }
        }
Exemple #11
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 public Goblin(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP          = 4;
     EP          = 1;
     Damage      = 1;
     Food        = true;
     Loot        = new List <char>();
     InfoText    = "That's greedy goblin! Who knows, what treasures he has in his bag?";
     SpecialText = "The goblin pushes you and runs away!";
     while (true)
     {
         int coordY = DataBase.RNG.Next(1, 40);
         int coordX = DataBase.RNG.Next(1, 40);
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (tableX > -1 && tableX < 3 && tableY > -1 && tableY < 3 && table[tableY, tableX].Visible == true)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #12
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 public Tentacle(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP          = 5;
     EP          = 1;
     Damage      = 0;
     Food        = false;
     Loot        = new List <char>();
     InfoText    = "A tentacle!";
     SpecialText = "The tentacle drags you into the deeps. Only cold death awaits you there.";
     Position    = new Coords(0, 0);
 }
Exemple #13
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 public Bat(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP          = 6;
     EP          = 1;
     Damage      = 1;
     Food        = true;
     Loot        = new List <char>();
     InfoText    = "A bat!";
     SpecialText = "A vampiric bite, which heals the bat.";
     Position    = new Coords(0, 0);
 }
Exemple #14
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 public Mimic(Labyrinth dungeon, Hero sam, Cell[,] table)
 {
     HP     = 6;
     EP     = 1;
     Damage = 2;
     Food   = true;
     Loot   = new List <char>()
     {
         's', 'p', 'r', 't', 'b'
     };
     InfoText    = "A mimic!";
     SpecialText = "Mimic doesn't have a special attack.";
     Position    = new Coords(0, 0);
 }
Exemple #15
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 public override void Wander(Hero sam, Labyrinth dungeon)
 {
     while (true)
     {
         int coordY = DataBase.RNG.Next(Math.Max(1, sam.Position.Y - 2), Math.Min(6, sam.Position.Y + 2));
         int coordX = DataBase.RNG.Next(Math.Max(1, sam.Position.X - 2), Math.Min(6, sam.Position.X + 2));
         int tableY = sam.Position.Y - coordY + 2;
         int tableX = sam.Position.X - coordX + 2;
         if (sam.Position.Y == coordY && sam.Position.X == coordX)
         {
             continue;
         }
         if (dungeon.Map[coordY, coordX].ID == 'e')
         {
             Position = new Coords(coordY, coordX);
             break;
         }
     }
 }
Exemple #16
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 public override void Wander(Hero sam, Labyrinth dungeon)
 {
 }
Exemple #17
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 public abstract void Wander(Hero sam, Labyrinth dungeon);
Exemple #18
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 public override void Wander(Hero sam, Labyrinth dungeon)
 {
     HP = 100;
     EP = 1;
 }