private void FindVariantMaterials() { int skinIndex = this.modelSkinController.currentSkinIndex; Material tempMat2 = this.modelSkinController.skins[skinIndex].rendererInfos[0].defaultMaterial; string tempName = tempMat2.name; string searchname = tempName.Substring(0, tempName.IndexOf("-")); variantFireMaterial = Shaders.GetMaterialFromStorage(searchname + "-Fire"); variantLightningMaterial = Shaders.GetMaterialFromStorage(searchname + "-Lightning"); variantIceMaterial = Shaders.GetMaterialFromStorage(searchname + "-Ice"); }