public void Dispose() { Shaders.DestroyShaders(); if (!m_shutDown) { Shutdown(); } while (!m_joinable) { Thread.Yield(); } ; m_thread.Join(); }
public void Dispose() { Shaders.DestroyShaders(); if (!m_shutDown) { Shutdown(); } while (!m_joinable) { Thread.Yield(); } ; m_thread.Join(); }