private void CreateRenderPlane() { base.gameObject.AddComponent <MeshFilter>(); base.gameObject.AddComponent <MeshRenderer>(); Mesh mesh = new Mesh(); mesh.vertices = new Vector3[] { new Vector3(-10f, -10f, 0f), new Vector3(10f, -10f, 0f), new Vector3(-10f, 10f, 0f), new Vector3(10f, 10f, 0f) }; mesh.colors = new Color[] { Color.white, Color.white, Color.white, Color.white }; mesh.uv = new Vector2[] { new Vector2(0f, 0f), new Vector2(1f, 0f), new Vector2(0f, 1f), new Vector2(1f, 1f) }; mesh.normals = new Vector3[] { Vector3.up, Vector3.up, Vector3.up, Vector3.up }; mesh.triangles = new int[] { 3, 1, 2, 2, 1, 0 }; base.GetComponent <Renderer>().GetComponent <MeshFilter>().mesh = mesh; this.m_Material = new Material(ShaderUtils.FindShader("Hidden/CameraFade")); base.GetComponent <Renderer>().sharedMaterial = this.m_Material; }
protected void Start() { this.m_BloomShader = ShaderUtils.FindShader(this.BLOOM_SHADER_NAME); if (this.m_BloomShader == null) { Debug.LogError("Failed to load Local Rendering Effect Shader: " + this.BLOOM_SHADER_NAME); } this.m_BlurShader = ShaderUtils.FindShader(this.BLUR_SHADER_NAME); if (this.m_BlurShader == null) { Debug.LogError("Failed to load Local Rendering Effect Shader: " + this.BLUR_SHADER_NAME); } this.m_AdditiveShader = ShaderUtils.FindShader(this.ADDITIVE_SHADER_NAME); if (this.m_AdditiveShader == null) { Debug.LogError("Failed to load Local Rendering Effect Shader: " + this.ADDITIVE_SHADER_NAME); } this.CreateTexture(); this.CreateCamera(); this.CreateRenderPlane(); }
protected void Start() { CheatMgr mgr = CheatMgr.Get(); if (mgr != null) { mgr.RegisterCheatHandler("wireframe", new CheatMgr.ProcessCheatCallback(this.OnProcessCheat_RenderWireframe), null, null, null); } base.gameObject.GetComponent <Camera>().clearFlags = CameraClearFlags.Color; if (!SystemInfo.supportsImageEffects) { Debug.LogError("Fullscreen Effects not supported"); base.enabled = false; } else { if (this.m_BlurShader == null) { this.m_BlurShader = ShaderUtils.FindShader("Custom/FullScreen/Blur"); } if (this.m_BlurShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/Blur"); base.enabled = false; } if ((this.m_BlurShader == null) || !this.blurMaterial.shader.isSupported) { Debug.LogError("Fullscreen Effect Shader not supported: Custom/FullScreen/Blur"); base.enabled = false; } else { if (this.m_BlurVignettingShader == null) { this.m_BlurVignettingShader = ShaderUtils.FindShader("Custom/FullScreen/BlurVignetting"); } if (this.m_BlurVignettingShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/BlurVignetting"); base.enabled = false; } if (this.m_BlurDesaturationShader == null) { this.m_BlurDesaturationShader = ShaderUtils.FindShader("Custom/FullScreen/DesaturationBlur"); } if (this.m_BlurDesaturationShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/DesaturationBlur"); base.enabled = false; } if (this.m_BlendShader == null) { this.m_BlendShader = ShaderUtils.FindShader("Custom/FullScreen/Blend"); } if (this.m_BlendShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/Blend"); base.enabled = false; } if (this.m_VignettingShader == null) { this.m_VignettingShader = ShaderUtils.FindShader("Custom/FullScreen/Vignetting"); } if (this.m_VignettingShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/Vignetting"); base.enabled = false; } if (this.m_BlendToColorShader == null) { this.m_BlendToColorShader = ShaderUtils.FindShader("Custom/FullScreen/BlendToColor"); } if (this.m_BlendToColorShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/BlendToColor"); base.enabled = false; } if (this.m_DesaturationShader == null) { this.m_DesaturationShader = ShaderUtils.FindShader("Custom/FullScreen/Desaturation"); } if (this.m_DesaturationShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/Desaturation"); base.enabled = false; } if (this.m_DesaturationVignettingShader == null) { this.m_DesaturationVignettingShader = ShaderUtils.FindShader("Custom/FullScreen/DesaturationVignetting"); } if (this.m_DesaturationVignettingShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/DesaturationVignetting"); base.enabled = false; } if (this.m_BlurDesaturationVignettingShader == null) { this.m_BlurDesaturationVignettingShader = ShaderUtils.FindShader("Custom/FullScreen/BlurDesaturationVignetting"); } if (this.m_BlurDesaturationVignettingShader == null) { Debug.LogError("Fullscreen Effect Failed to load Shader: Custom/FullScreen/BlurDesaturationVignetting"); base.enabled = false; } } } }
protected void Initialize() { if (!this.m_Initialized) { this.m_Initialized = true; if (this.m_HighlightShader == null) { this.m_HighlightShader = ShaderUtils.FindShader(this.HIGHLIGHT_SHADER_NAME); } if (this.m_HighlightShader == null) { Debug.LogError("Failed to load Highlight Shader: " + this.HIGHLIGHT_SHADER_NAME); base.enabled = false; } base.GetComponent <Renderer>().material.shader = this.m_HighlightShader; if (this.m_MultiSampleShader == null) { this.m_MultiSampleShader = ShaderUtils.FindShader(this.MULTISAMPLE_SHADER_NAME); } if (this.m_MultiSampleShader == null) { Debug.LogError("Failed to load Highlight Shader: " + this.MULTISAMPLE_SHADER_NAME); base.enabled = false; } if (this.m_MultiSampleBlendShader == null) { this.m_MultiSampleBlendShader = ShaderUtils.FindShader(this.MULTISAMPLE_BLEND_SHADER_NAME); } if (this.m_MultiSampleBlendShader == null) { Debug.LogError("Failed to load Highlight Shader: " + this.MULTISAMPLE_BLEND_SHADER_NAME); base.enabled = false; } if (this.m_BlendShader == null) { this.m_BlendShader = ShaderUtils.FindShader(this.BLEND_SHADER_NAME); } if (this.m_BlendShader == null) { Debug.LogError("Failed to load Highlight Shader: " + this.BLEND_SHADER_NAME); base.enabled = false; } if (this.m_RootTransform == null) { Transform parent = base.transform.parent.parent; if (parent.GetComponent <ActorStateMgr>() != null) { this.m_RootTransform = parent.parent; } else { this.m_RootTransform = parent; } if (this.m_RootTransform == null) { Debug.LogError("m_RootTransform is null. Highlighting disabled!"); base.enabled = false; } } this.m_VisibilityStates = new Map <Renderer, bool>(); HighlightSilhouetteInclude[] componentsInChildren = this.m_RootTransform.GetComponentsInChildren <HighlightSilhouetteInclude>(); if (componentsInChildren != null) { foreach (HighlightSilhouetteInclude include in componentsInChildren) { Renderer component = include.gameObject.GetComponent <Renderer>(); if (component != null) { this.m_VisibilityStates.Add(component, false); } } } this.m_UnlitColorShader = ShaderUtils.FindShader(this.UNLIT_COLOR_SHADER_NAME); if (this.m_UnlitColorShader == null) { Debug.LogError("Failed to load Highlight Rendering Shader: " + this.UNLIT_COLOR_SHADER_NAME); } this.m_UnlitGreyShader = ShaderUtils.FindShader(this.UNLIT_GREY_SHADER_NAME); if (this.m_UnlitGreyShader == null) { Debug.LogError("Failed to load Highlight Rendering Shader: " + this.UNLIT_GREY_SHADER_NAME); } this.m_UnlitLightGreyShader = ShaderUtils.FindShader(this.UNLIT_LIGHTGREY_SHADER_NAME); if (this.m_UnlitLightGreyShader == null) { Debug.LogError("Failed to load Highlight Rendering Shader: " + this.UNLIT_LIGHTGREY_SHADER_NAME); } this.m_UnlitDarkGreyShader = ShaderUtils.FindShader(this.UNLIT_DARKGREY_SHADER_NAME); if (this.m_UnlitDarkGreyShader == null) { Debug.LogError("Failed to load Highlight Rendering Shader: " + this.UNLIT_DARKGREY_SHADER_NAME); } this.m_UnlitBlackShader = ShaderUtils.FindShader(this.UNLIT_BLACK_SHADER_NAME); if (this.m_UnlitBlackShader == null) { Debug.LogError("Failed to load Highlight Rendering Shader: " + this.UNLIT_BLACK_SHADER_NAME); } this.m_UnlitWhiteShader = ShaderUtils.FindShader(this.UNLIT_WHITE_SHADER_NAME); if (this.m_UnlitWhiteShader == null) { Debug.LogError("Failed to load Highlight Rendering Shader: " + this.UNLIT_WHITE_SHADER_NAME); } } }