// Tutorial38::Init() protected override void OnLoad() { GL.LoadBindings(new GLFWBindingsContext()); if (!Mesh.LoadMesh("Assets/boblampclean.md5mesh")) { Console.WriteLine("Mesh load failed"); } ShaderProgram = ShaderUtils.CreateProgram("Shaders/skinning.vert", "Shaders/skinning.frag"); base.OnLoad(); }