public override bool SetTextureOnMaterial(ShaderProperty.TextureValue field, TextureMeta id) { if (!volumeTexture) { return(false); } if (field.ToString() == volumeTexture.name) { volumeTexture.ImageMeta = id; return(true); } return(false); }
public override bool SetTextureOnMaterial(ShaderProperty.TextureValue field, TextureMeta id) { if (!volumeTexture) { return(false); } if (field.ToString() == volumeTexture.name) { volumeTexture.ImageMeta = id; return(true); } return(false); }