Exemple #1
0
        public override bool SetTextureOnMaterial(ShaderProperty.TextureValue field, ImageMeta id, PlaytimePainter painter)
        {
            var tex = id.CurrentTexture();

            if (!painter.terrain)
            {
                return(false);
            }

            if (!field.HasUsageTag(PainterDataAndConfig.TERRAIN_CONTROL_TEXTURE))
            {
                return(false);
            }

            var no = field.NameForDisplayPEGI[0].CharToInt();

            if (no == 0)
            {
                PainterDataAndConfig.TerrainControlMain.GlobalValue = tex;
            }

            painter.terrain.terrainData.alphamapTextures[no] = id.texture2D;

            return(true);
        }
        public override bool UpdateTilingFromMaterial(ShaderProperty.TextureValue fieldName, PlaytimePainter painter)
        {
            if (!painter.terrain)
            {
                return(false);
            }

            if (!fieldName.HasUsageTag(PainterDataAndConfig.TERRAIN_SPLAT_DIFFUSE))
            {
                return(false);
            }

            var no = fieldName.NameForDisplayPEGI()[0].CharToInt();

            var ls = painter.terrain.terrainData.terrainLayers;


            if (ls.Length <= no)
            {
                return(true);
            }

            var l = ls.TryGet(no);

            var terrainData = painter.terrain.terrainData;
            var width       = terrainData.size.x / l.tileSize.x;
            var length      = terrainData.size.z / l.tileSize.y;

            var id = painter.TexMeta;

            id.tiling = new Vector2(width, length);
            id.offset = l.tileOffset;

            return(true);
        }
Exemple #3
0
 public override bool GetTexture(ShaderProperty.TextureValue field, ref Texture tex, PlaytimePainter painter)
 {
     if (!painter.terrain || !field.HasUsageTag(PainterDataAndConfig.TERRAIN_CONTROL_TEXTURE))
     {
         return(false);
     }
     tex = painter.terrain.terrainData.alphamapTextures[field.NameForDisplayPEGI[0].CharToInt()];
     return(true);
 }
        public override bool GetTexture(ShaderProperty.TextureValue field, ref Texture tex, PlaytimePainter painter)
        {
            if (!painter.terrain || (!field.HasUsageTag(PainterDataAndConfig.TERRAIN_SPLAT_DIFFUSE)))
            {
                return(false);
            }
            var no = field.NameForDisplayPEGI()[0].CharToInt();

            var l = painter.terrain.terrainData.terrainLayers;

            if (l.Length > no)
            {
                tex = l[no].diffuseTexture;
            }

            return(true);
        }
        public override bool UpdateTilingFromMaterial(ShaderProperty.TextureValue fieldName)
        {
            if (!painter.terrain)
            {
                return(false);
            }

            if (!fieldName.HasUsageTag(PainterShaderVariables.TERRAIN_SPLAT_DIFFUSE))
            {
                return(false);
            }

            var no = fieldName.NameForDisplayPEGI()[0].CharToInt();

            var id = painter.TexMeta;

            var terrainData = painter.terrain.terrainData;

#if UNITY_2019_1_OR_NEWER
            var ls = painter.terrain.terrainData.terrainLayers;


            if (ls.Length <= no)
            {
                return(true);
            }

            var l = ls.TryGet(no);
#else
            var l = parentComponent.terrain.terrainData.splatPrototypes.TryGet(no);
            if (l == null)
            {
                return(true);
            }
#endif

            var width  = terrainData.size.x / l.tileSize.x;
            var length = terrainData.size.z / l.tileSize.y;


            id.tiling = new Vector2(width, length);
            id.offset = l.tileOffset;

            return(true);
        }
        public override bool GetTexture(ShaderProperty.TextureValue field, ref Texture tex)
        {
            if (!painter.terrain || (!field.HasUsageTag(PainterShaderVariables.TERRAIN_SPLAT_DIFFUSE)))
            {
                return(false);
            }
            var no = field.NameForDisplayPEGI()[0].CharToInt();

#if UNITY_2019_1_OR_NEWER
            var l = painter.terrain.terrainData.terrainLayers;

            if (l.Length > no)
            {
                tex = l[no].diffuseTexture;
            }
#else
            tex = parentComponent.terrain.GetSplashPrototypeTexture(no);
#endif

            return(true);
        }
Exemple #7
0
        public override bool UpdateTilingFromMaterial(ShaderProperty.TextureValue fieldName, PlaytimePainter painter)
        {
            if (!painter.terrain)
            {
                return(false);
            }
            if (!fieldName.HasUsageTag(PainterDataAndConfig.TERRAIN_CONTROL_TEXTURE))
            {
                return(false);
            }
            var id = painter.ImgMeta;

            if (id == null)
            {
                return(true);
            }

            id.tiling = Vector2.one;
            id.offset = Vector2.zero;

            return(true);
        }
        public override bool SetTextureOnMaterial(ShaderProperty.TextureValue field, TextureMeta id)
        {
            var tex = id.CurrentTexture();

            if (!painter.terrain)
            {
                return(false);
            }
            if (!field.HasUsageTag(PainterShaderVariables.TERRAIN_SPLAT_DIFFUSE))
            {
                return(false);
            }
            var no = field.NameForDisplayPEGI()[0].CharToInt();

            painter.terrain.SetSplashPrototypeTexture(id.texture2D, no);
            if (tex.GetType() != typeof(Texture2D))
            {
                Debug.Log("Can only use Texture2D for Splat Prototypes. If using regular terrain may not see changes.");
            }
            else
            {
#if UNITY_EDITOR
                var texImporter = ((Texture2D)tex).GetTextureImporter();
                if (texImporter == null)
                {
                    return(true);
                }
                var needReimport = texImporter.WasClamped();
                needReimport |= texImporter.HadNoMipmaps();

                if (needReimport)
                {
                    texImporter.SaveAndReimport();
                }
#endif
            }
            return(true);
        }