//=============================================================================================================== //Host void SetUp_HostInput(out GameObject hostUI, out GameObject loadingUI, out InputField portInput, out Image portInputImage, out SettingsTestDummy settingsAccepter, out SettingsTestDummy hostAccepter, out Button hostButton) { hostUI = MonoBehaviour.Instantiate(new GameObject()); loadingUI = MonoBehaviour.Instantiate(new GameObject()); hostUI.SetActive(true); loadingUI.SetActive(false); InputField nameInput = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>(); nameInput.text = "TestUser"; GameObject portInputObject = MonoBehaviour.Instantiate(new GameObject()); portInput = portInputObject.AddComponent <InputField>(); portInputImage = portInputObject.AddComponent <Image>(); hostButton = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Button>(); settingsAccepter = new SettingsTestDummy(); hostAccepter = new SettingsTestDummy(); var LogonUIManager = MonoBehaviour.Instantiate(new GameObject()).AddComponent <LogonUIManager>(); LogonUIManager.NameInput = nameInput; LogonUIManager.HostModeUI = hostUI; LogonUIManager.LoadingUI = loadingUI; LogonUIManager.HostPortInput = portInput; LogonUIManager.HostButton = hostButton; LogonUIManager.Request_SaveSettings += settingsAccepter.AcceptContainer; LogonUIManager.Request_Host += hostAccepter.AcceptContainer; }
public IEnumerator Start_SettingsLoad_SettingsAppearInFields() { var nameInput = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>(); var joinAddressInput = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>(); var joinPortInput = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>(); var hostPortInput = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>(); var SettingsTestDummy = new SettingsTestDummy(); var LogonUIManager = MonoBehaviour.Instantiate(new GameObject()).AddComponent <LogonUIManager>(); LogonUIManager.NameInput = nameInput; LogonUIManager.JoinAddressInput = joinAddressInput; LogonUIManager.JoinPortInput = joinPortInput; LogonUIManager.HostPortInput = hostPortInput; LogonUIManager.Request_LoadSettings += SettingsTestDummy.GiveContainer; yield return(null);//skip frame Assert.IsTrue(SettingsTestDummy.ContainerRequested); Assert.AreEqual(SettingsTestDummy.TestName, nameInput.text); Assert.AreEqual(SettingsTestDummy.TestAddress, joinAddressInput.text); var expectedPort = SettingsTestDummy.TestPort.ToString(); Assert.AreEqual(expectedPort, joinPortInput.text); Assert.AreEqual(expectedPort, hostPortInput.text); }
//=============================================================================================================== //Join void SetUp_JoinInput(out GameObject joinUI, out GameObject loadingUI, out InputField addressInput, out Image addressInputImage, out InputField portInput, out Image portInputImage, out SettingsTestDummy settingsAccepter, out SettingsTestDummy joinAccepter, out Button joinButton) { joinUI = MonoBehaviour.Instantiate(new GameObject()); loadingUI = MonoBehaviour.Instantiate(new GameObject()); joinUI.SetActive(true); loadingUI.SetActive(false); InputField nameInput = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>(); nameInput.text = "TestUser"; GameObject addressInputObject = MonoBehaviour.Instantiate(new GameObject()); addressInput = addressInputObject.AddComponent <InputField>(); addressInputImage = addressInputObject.AddComponent <Image>(); GameObject portInputObject = MonoBehaviour.Instantiate(new GameObject()); portInput = portInputObject.AddComponent <InputField>(); portInputImage = portInputObject.AddComponent <Image>(); joinButton = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Button>(); settingsAccepter = new SettingsTestDummy(); joinAccepter = new SettingsTestDummy(); var LogonUIManager = MonoBehaviour.Instantiate(new GameObject()).AddComponent <LogonUIManager>(); LogonUIManager.NameInput = nameInput; LogonUIManager.JoinModeUI = joinUI; LogonUIManager.LoadingUI = loadingUI; LogonUIManager.JoinAddressInput = addressInput; LogonUIManager.JoinPortInput = portInput; LogonUIManager.JoinButton = joinButton; LogonUIManager.Request_SaveSettings += settingsAccepter.AcceptContainer; LogonUIManager.Request_Join += joinAccepter.AcceptContainer; }