/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch (GraphicsDevice); pudink_tex = Graphics.Pudink_LoadTextures (Content,Content.RootDirectory); //powerup_tex = Graphics.PowerUp_LoadTextures (Content,Content.RootDirectory); powerup_tex = Graphics.PowerUp_LoadTextures_Fake (GraphicsDevice); brouk_tex = Graphics.Brouk_LoadTextures (Content,Content.RootDirectory); Graphics.BaseTextures basetex = Graphics.Base_LoadTextures (Content,Content.RootDirectory); ground = basetex.Ground; way = basetex.Way; world = new World(settings,ref pudink_tex,ref brouk_tex,ref powerup_tex,viewY0); world.Load (); }
/// <summary> /// Initializes a new instance of the <see cref="pudink.World"/> class. /// </summary> /// <param name="settings">Settings.</param> /// <param name="pud_textury">Pudding textures.</param> /// <param name="bug_textury">Bug textures.</param> /// <param name="pow_textury">PowerUp textures.</param> public World(Settings settings,ref Pudink.TextureSet pud_textury,ref Brouk.TextureSet bug_textury,ref PowerUp.TextureSet pow_textury) { sheet = settings; pud_textureSet = pud_textury; bug_textureSet = bug_textury; pow_textureSet = pow_textury; }