private GameObject CreateWorld(Settings.Size worldSize)
    {
        GameObject floor = new GameObject("Floor");

        floor.transform.localScale = new Vector3(((int)worldSize + 1) * 10, 1, ((int)worldSize + 1) * 10);
        return(floor);
    }
    private GameObject CreateDepot(Settings.Size depotSize)
    {
        GameObject depot = new GameObject("Depot");

        return(depot);
    }