Exemple #1
0
    public void MakeAMove(int x, int y)
    {
        if (gameState.board [x, y] != 0)
        {
            return;
        }
        availableMoves++;
        GameState tempGameState = new GameState(gameState);

        tempGameState.MakeAMove(x, y);
        switch (tempGameState.winner)
        {
        case 0:
        case 2:
            AITree newTree = new AITree(tempGameState);
            if (newTree.goodMove)
            {
                moves [x, y] = newTree;
            }
            else if (gameState.turnOfPlayer == 1)
            {
                moves    = null;
                goodMove = false;
            }
            break;

        case 1:
            moves    = null;
            goodMove = false;
            break;
        }
    }
Exemple #2
0
    public void Restart()
    {
        gameState = new GameState(3, 3);
        if (tile == null)
        {
            GenerateTiles();
        }
        for (int x = 0; x < gameState.sizeX; x++)
        {
            for (int y = 0; y < gameState.sizeY; y++)
            {
                SetColor(x, y);
            }
        }
        int player = Random.Range(1, 3);

        gameState.turnOfPlayer = player;
        if (player == 1)
        {
            tempTree = refTree1;
        }
        else
        {
            tempTree = refTree2;
        }
        RunAI();
    }
Exemple #3
0
    //[SerializeField]
    //private float timer = 0;

    // Use this for initialization
    new void Start()
    {
        testTree = new AITree(new BTSequence(new List <BTTask>()
        {
            new MoveTo(), new Idle()
        }));
        if (testTree.Blackboard == null)
        {
            Debug.Log("blackboard not setup");
        }
        testTree.Blackboard.SetValue("patrolPoints", targetPositions);
        testTree.Blackboard.SetValue("owner", gameObject);
        testTree.BeginTree();
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        instance = this;

        GameState gs1 = new GameState(3, 3);

        gs1.turnOfPlayer = 1;
        refTree1         = new AITree(gs1);

        GameState gs2 = new GameState(3, 3);

        gs2.turnOfPlayer = 2;
        refTree2         = new AITree(gs2);

        Restart();
    }
Exemple #5
0
 public void MakeAMove(int moveX, int moveY)
 {
     if (gameState.winner > 0)
     {
         return;
     }
     gameState.MakeAMove(moveX, moveY);
     SetColor(moveX, moveY);
     if (tempTree != null && tempTree.moves != null)
     {
         tempTree = tempTree.moves [moveX, moveY];
     }
     if (gameState.winner > 0)
     {
         Debug.Log(gameState.winner);
     }
     RunAI();
 }
Exemple #6
0
 private void ChooseBaseStrategy()
 {
     aiTree = AITreeDefend.inst;
 }
Exemple #7
0
 private void ChooseBaseStrategy()
 {
     aiTree = AITree.GetInstance();
 }
Exemple #8
0
 public AINode <bool> lastNode; //current node comes from which node. PS: some node need to know last node to decide how to do, such as CloseToNearestEnemy ChooseSkill etc.
 /// <summary>
 /// satisfy enter condition or not
 /// need complete later on
 /// </summary>
 public virtual bool Enter(AITree _aiTree)
 {
     aiTree = _aiTree;
     return(true);
 }