/// <summary> /// 세션을 초기화 한다 /// 세션은 재활용될 수 있으므로 재활용을 고려하여야 한다 /// </summary> /// <param name="info">초기화시 정보</param> public void Init(SessionInitializeInfo info) { _receivedPacketQueue = new BufferBlock <NetPacket>(); _cts = new CancellationTokenSource(); int low = Guid.NewGuid().GetHashCode(); long high = (long)Guid.NewGuid().GetHashCode() << 32; _connectId = (long)low | high; State = SessionState.Initialized; if (_tcpChannel != null) { _tcpChannel.Init(_cts); _tcpChannel.SetSocket(info.AcceptedTcpSocket); } if (_udpChannel != null) { _udpChannel.Init(_cts); _udpChannel.SetSocket(info.UdpServiceSocket); } }
/// <summary> /// 사용되지 않음 /// </summary> /// <param name="info"></param> public void Init(SessionInitializeInfo info) { throw new NotImplementedException(); }
public void Init(SessionInitializeInfo info) { }