public void OnClientConnectedMessage(NetworkConnection conn, ClientConnectedMessage message) { if (ServerUtils.CreatePlayer( conn, NetworkingLibrary.Instance.ClientConnectionPlayer.gameObject, out NetworkBehaviour client)) { _connections.Add(conn.connectionId, (CommandClient)client); } }
public override void OnClientConnect(NetworkConnection conn) { base.OnClientConnect(conn); // If local connection if (NetworkServer.localConnection.connectionId == conn.connectionId) { if (ServerUtils.CreatePlayer( NetworkServer.localConnection, NetworkingLibrary.Instance.ClientConnectionPlayer.gameObject, out NetworkBehaviour player)) { _connections.Add(conn.connectionId, (CommandClient)player); } } }