// Use this for initialization void Awake() { _Instance = this; InfoLabel = GetComponent <UILabel>(); gameObject.SetActive(false); }
void OnFailedToConnectToMasterServer(NetworkConnectionError info) { // Debug.Log("Could not connect to master server: " + info); if (Application.loadedLevel == (int)GameLeve.Movie) { ServerLinkInfo.GetInstance().SetServerLinkInfo("Cannot Link MasterServer"); } }
void OnMasterServerEvent(MasterServerEvent msEvent) { if (msEvent == MasterServerEvent.RegistrationSucceeded) { Debug.Log("MasterServer registered, GameLevel " + GlobalData.GetInstance().gameLeve); if (Application.loadedLevel == (int)GameLeve.Movie) { ServerLinkInfo.GetInstance().HiddenServerLinkInfo(); FreeModeCtrl.GetInstance().CreateNetworkRpc(); } } // else { // Debug.Log("OnMasterServerEvent: " + msEvent); // } }