// Use this for initialization
    void Awake()
    {
        _Instance = this;

        InfoLabel = GetComponent <UILabel>();
        gameObject.SetActive(false);
    }
    void OnFailedToConnectToMasterServer(NetworkConnectionError info)
    {
//		Debug.Log("Could not connect to master server: " + info);
        if (Application.loadedLevel == (int)GameLeve.Movie)
        {
            ServerLinkInfo.GetInstance().SetServerLinkInfo("Cannot Link MasterServer");
        }
    }
    void OnMasterServerEvent(MasterServerEvent msEvent)
    {
        if (msEvent == MasterServerEvent.RegistrationSucceeded)
        {
            Debug.Log("MasterServer registered, GameLevel " + GlobalData.GetInstance().gameLeve);
            if (Application.loadedLevel == (int)GameLeve.Movie)
            {
                ServerLinkInfo.GetInstance().HiddenServerLinkInfo();

                FreeModeCtrl.GetInstance().CreateNetworkRpc();
            }
        }
//		else {
//			Debug.Log("OnMasterServerEvent: " + msEvent);
//		}
    }