protected override void OnStart() { repository = new SqliteDatasource(); connectionModel = new ServerConnectionHandler(); connectionModel.Start(); }
// Use this for initialization void Start() { state = ServerState.OFF; gr = GetComponent <GameRunner>(); gr.Reset(true); gr.GenerateTerrainSeed(); ch = new ServerConnectionHandler(this.HandleIncomingData); cl = new ServerConnectionListener(port, 100, ch.AddConnection); }
public AuthenticateHandler( IObjectSerializer objectSerializer, IGamePlatformAccessor gamePlatformAccessor, IConnectionHandler connectionHandler, IEventBus eventBus, IMapManager mapManager, ILogger logger) : base(objectSerializer, gamePlatformAccessor, connectionHandler, logger) { m_EventBus = eventBus; m_ServerConnectionHandler = connectionHandler as ServerConnectionHandler; m_MapManager = mapManager; m_Logger = logger; m_PendingAuthentications = new Dictionary <ulong, INetworkPeer>(); if (gamePlatformAccessor.GamePlatform == GamePlatform.Server) { #if STEAM_AUTH eventBus.Subscribe <NetworkEvent>(this, OnNetworkEvent); SteamServerComponent.Instance.Server.Auth.OnAuthChange += OnSteamAuthChange; #endif } }
public LoginViewModel(ServerConnectionHandler server, object sender) { Server = server; this.sender = sender; }
public LoginView() { InitializeComponent(); Loaded += (sender, args) => Server = ((LoginViewModel)DataContext).Server; }