public virtual void SetUp()
 {
     tempObjects = new List <GameObject>();
     Factory     = new MainGameFactory(null);
     dummyObject = new GameObject {
         name = "DummyObject"
     };
 }
Exemple #2
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        // Handles Awake event
        public void Awake()
        {
            Factory = new MainGameFactory(gameObject);
            var techs = Resources.LoadAll("Techs", typeof(Technology)).Select(t => (Technology)t).ToArray();

            TechManager = new TechManager();
            TechManager.LoadTechs(techs);

            resourcePrefabs = Resources.LoadAll <Resource>("").ToList();
            InjectAllObjects();
        }