public virtual void SetUp() { tempObjects = new List <GameObject>(); Factory = new MainGameFactory(null); dummyObject = new GameObject { name = "DummyObject" }; }
// Handles Awake event public void Awake() { Factory = new MainGameFactory(gameObject); var techs = Resources.LoadAll("Techs", typeof(Technology)).Select(t => (Technology)t).ToArray(); TechManager = new TechManager(); TechManager.LoadTechs(techs); resourcePrefabs = Resources.LoadAll <Resource>("").ToList(); InjectAllObjects(); }