// Use this for initialization void Start() { //获取用户的UUID _UUID = PlayerPrefs.GetString("UUID", null); //如果没有已经存在的UUID,生成新的UUID if (null == _UUID || "" == _UUID) { _UUID = Guid.NewGuid().ToString(); //存储UUID PlayerPrefs.SetString("UUID", _UUID); } //从服务器中获取排名并且显示 StartCoroutine(ServerConnect.ShowRanklist(NameTexts, ScoreTexts, _UUID)); }