Exemple #1
0
    public void RevertValues( )
    {
        serializedTexture.Revert( );
        serializedTextureGUID.Revert( );

        serializedAtlas.Revert( );

        serializedSharedMaterial.Revert( );

        serializedSpriteScaleMode.Revert( );
        serializedSpriteScale.Revert( );
        serializedSpriteScaleNotUniform.Revert( );

        serializedVertexColor.Revert( );

        serializedExtrusionDepth.Revert( );
        serializedIsKinematic.Revert( );
        serializedIsTrigger.Revert();

        serializedPivotType.Revert( );
        serializedPivotCustomCoords.Revert( );

        serializedBoneInfluenceFalloff.Revert( );
        serializedSkinQuality.Revert( );
        serializedPhysicsSkinMode.Revert( );
        serializedRenderSkinMode.Revert( );
    }
    public void RevertValues( )
    {
        serializedDimensionMode.Revert();
        serializedPhysicsMode.Revert( );
        serializedCollisionType.Revert( );

        serializedAlphaCutOff.Revert( );
        serializedPolygonizationAccuracy.Revert( );
        serializedPolygonizeHoles.Revert( );

        serializedRenderMesh.Revert( );
        serializedUsePhysicBuildSettings.Revert( );

        serializedRenderMeshAlphaCutOff.Revert( );
        serializedRenderMeshPolygonizationAccuracy.Revert( );
        serializedRenderMeshPolygonizeHoles.Revert( );

        serializedOnlyBorder.Revert( );
        serializedSubdivide.Revert( );
        serializedSubdivisionCount.Revert( );

        serializedIsPhysicsDirty.Revert( );

        serializedRenderMeshGridHorizontalSubDivs.Revert( );
        serializedRenderMeshGridVerticalSubDivs.Revert( );
    }