public void RevertValues( ) { serializedTexture.Revert( ); serializedTextureGUID.Revert( ); serializedAtlas.Revert( ); serializedSharedMaterial.Revert( ); serializedSpriteScaleMode.Revert( ); serializedSpriteScale.Revert( ); serializedSpriteScaleNotUniform.Revert( ); serializedVertexColor.Revert( ); serializedExtrusionDepth.Revert( ); serializedIsKinematic.Revert( ); serializedIsTrigger.Revert(); serializedPivotType.Revert( ); serializedPivotCustomCoords.Revert( ); serializedBoneInfluenceFalloff.Revert( ); serializedSkinQuality.Revert( ); serializedPhysicsSkinMode.Revert( ); serializedRenderSkinMode.Revert( ); }
public void RevertValues( ) { serializedDimensionMode.Revert(); serializedPhysicsMode.Revert( ); serializedCollisionType.Revert( ); serializedAlphaCutOff.Revert( ); serializedPolygonizationAccuracy.Revert( ); serializedPolygonizeHoles.Revert( ); serializedRenderMesh.Revert( ); serializedUsePhysicBuildSettings.Revert( ); serializedRenderMeshAlphaCutOff.Revert( ); serializedRenderMeshPolygonizationAccuracy.Revert( ); serializedRenderMeshPolygonizeHoles.Revert( ); serializedOnlyBorder.Revert( ); serializedSubdivide.Revert( ); serializedSubdivisionCount.Revert( ); serializedIsPhysicsDirty.Revert( ); serializedRenderMeshGridHorizontalSubDivs.Revert( ); serializedRenderMeshGridVerticalSubDivs.Revert( ); }