Exemple #1
0
    private void Update()
    {
        if (isGameActive == true)
        {
            if (currentPlayerHealth <= 0)
            {
                rankTimer.PauseTimer();
                isGameActive = false;
                OnGameOver?.Invoke(false);
            }
        }

        if (isGameActive == true || (isGameActive == false && tutorialStarted && sentry.gameObject.activeSelf == true))
        {
            if (Input.GetAxis("Fire1") > 0)
            {
                sentry.FireSentry();
            }
        }
    }