private void Update() { if (isGameActive == true) { if (currentPlayerHealth <= 0) { rankTimer.PauseTimer(); isGameActive = false; OnGameOver?.Invoke(false); } } if (isGameActive == true || (isGameActive == false && tutorialStarted && sentry.gameObject.activeSelf == true)) { if (Input.GetAxis("Fire1") > 0) { sentry.FireSentry(); } } }