// Start is called before the first frame update void Start() { enemyText = transform.Find("EnemyText").GetComponent <Text>(); diamondoText = transform.Find("DiamondoText").GetComponent <Text>(); diamondoOk = transform.Find("DiamondoOk").gameObject; diamondoOk.SetActive(false); sc = GameObject.Find("/Scripts").GetComponent <SenceCreator>(); }
public int diamondoNum; // // Start is called before the first frame update void Start() { tipsText = transform.Find("PauseInterface/PauseText").GetComponent <Text>(); tipstrArray = Resources.Load <TextAsset>("Dialog/tips").text.Split("\r\n".ToCharArray(), StringSplitOptions.RemoveEmptyEntries); pauseInterface = GameObject.Find("PauseInterface"); endInterface = GameObject.Find("EndInterface"); dieInterface = GameObject.Find("DieInterface"); EenemyDieText = transform.Find("EndInterface/EnemyDie").GetComponent <Text>(); EdiamondoSelectText = transform.Find("EndInterface/DiamondoSelect").GetComponent <Text>(); DenemyDieText = transform.Find("DieInterface/EnemyDie").GetComponent <Text>(); DdiamondoSelectText = transform.Find("DieInterface/DiamondoSelect").GetComponent <Text>(); test = transform.GetComponent <Image>(); sc = GameObject.Find("/Scripts").GetComponent <SenceCreator>(); DiamondoNumber = sc.DiamondoNumber; gameObject.SetActive(false); }
void Start() { uiControl = GameObject.Find("/Canvas").GetComponent <UIControl>(); sc = GameObject.Find("/Scripts").GetComponent <SenceCreator>(); player2SkillControl = SenceCreator.player.GetComponent <Player2SkillControl>(); }