public async Task RunAsync_ShouldRunEveryChildUntilOneSucceeds()
        {
            // Arrange
            var        child1     = new TestNode();
            var        child2     = new TestNode();
            var        child3     = new TestNode();
            var        node       = new SelectorNode <object>("", child1, child2, child3);
            ResultType?nodeResult = null;

            node.Finished += (r) =>
            {
                nodeResult = r;
            };

            // Act
            await node.BeforeRunAsync();

            var result = await node.RunAsync();

            child1.TriggerFinishedEvent(ResultType.Failed);
            child2.TriggerFinishedEvent(ResultType.Succeeded);
            child3.TriggerFinishedEvent(ResultType.Failed);

            // Assert
            Assert.Equal(ResultType.Running, result);
            Assert.NotNull(nodeResult);
            Assert.Equal(ResultType.Succeeded, nodeResult);
        }