public void FindPath() { Stopwatch watch = Stopwatch.StartNew(); bool[,] boolMap = SearchHelpers.GetSearchBoolMap(theGameStatus.TheMap); Point startLocation = new Point(100, 100); Point endLocation = new Point(300, 300); SearchParameters tempSearchParameters = new SearchParameters(startLocation, endLocation, boolMap); AStarPathFinder tempAStarPathFinder = new AStarPathFinder(tempSearchParameters); List <Point> tempPath = tempAStarPathFinder.FindPath(); if (tempPath.Count == 0) { TheGameCore.RaiseMessage("No path found: " + startLocation + "-" + endLocation); } else { tempPath.Insert(0, startLocation); Vector3[] tempVect3 = SearchHelpers.PathToVector3Array(theGameStatus.TheMap, tempPath, 0.1f); RenderLayerBase.TheSceneManager.TheRenderLayerGame.AddPath(tempVect3); } watch.Stop(); TheGameCore.RaiseMessage("FindPath() took " + watch.ElapsedMilliseconds + "ms,: " + startLocation + "-" + endLocation); }