public void lineColor() { this.InitSdl(); //Random rand = new Random(); int result = SdlGfx.lineColor(surfacePtr, 100, 200, 300, 300, 7777777); result = Sdl.SDL_Flip(surfacePtr); Thread.Sleep(sleepTime); Assert.AreEqual(result, 0); this.Quit(); }
static void DoFrame() { sw.Start(); bool hit = false; Voxlap.lpoint3d loc; Color voxcolor; Voxlap.Face face; int x, y; Voxlap.ClearRect(p1, p2); Voxlap.SetRectWithWoodTexture(p1, p2, Color.BurlyWood); if (Voxlap.Hitscan(or.ipo, or.ifo, out loc, out voxcolor, out face) == Voxlap.HitStatus.Hit) { double xdist = or.ipo.x - loc.x; double ydist = or.ipo.y - loc.y; double zdist = or.ipo.z - loc.z; double dist = Math.Sqrt(xdist * xdist + ydist * ydist + zdist * zdist); if (dist < 40) { p1 = new Voxlap.lpoint3d() { x = loc.x & 0x7ffffff8, y = loc.y & 0x7ffffff8, z = loc.z & 0x7ffffff8 }; p2 = new Voxlap.lpoint3d() { x = p1.x + 7, y = p1.y + 7, z = p1.z + 7 }; Voxlap.ClearRect(p1, p2); Voxlap.SetRectWithWoodTexture(p1, p2, Color.BurlyWood, 200); } hit = true; } Voxlap.UpdateVxl(); Sdl.SDL_LockSurface(g_pDisplaySurface); Voxlap.SetFrameBuffer(g_DisplaySurface.pixels, g_DisplaySurface.pitch, g_DisplaySurface.w, g_DisplaySurface.h); Voxlap.SetCamera( or.ipo, or.ist, or.ihe, or.ifo, g_DisplaySurface.w * .5f, g_DisplaySurface.h * .5f, g_DisplaySurface.w * .5f); Voxlap.Opticast(); sw.Stop(); Voxlap.Print(10, 10, Color.White, Color.Transparent, "x={0} y={1} z={2}", or.ipo.x, or.ipo.y, or.ipo.z); Voxlap.Print(10, 20, Color.White, Color.Transparent, "{0} fps", sw.ElapsedMilliseconds == 0 ? "Infinity" : (1000 / sw.ElapsedMilliseconds).ToString()); if (hit) { Voxlap.Print(10, 30, Color.White, Color.Transparent, "HIT x={0} y={1} z={2} face={3}", loc.x, loc.y, loc.z, face); } sw.Reset(); Sdl.SDL_UnlockSurface(g_pDisplaySurface); SdlGfx.lineColor(g_pDisplaySurface, SCREEN_WIDTH / 2 - 10, SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2 + 10, SCREEN_HEIGHT / 2, -1); SdlGfx.lineColor(g_pDisplaySurface, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - 10, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 + 10, -1); }