public static Vector3 Ros2Unity([NotNull] this Sdf.Vector3d v) { return(new Vector3((float)v.X, (float)v.Y, (float)v.Z).Ros2Unity()); }
static Quaternion ToQuaternion([NotNull] this Sdf.Vector3d v) { return(new Vector3((float)v.X, (float)v.Y, (float)v.Z).RosRpy2Unity()); }