Exemple #1
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 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <AdventureAsset>();
 }
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <QuestAsset>();
 }
Exemple #3
0
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <CharacterAsset>();
 }
Exemple #4
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 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <WeaponCardAsset>();
 }
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <PlayerCardsAsset>();
 }
Exemple #6
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 public static void CreateYourScriptableObject2()
 {
     ScriptableObjectUtility2.CreateAsset <DeckAsset>();
 }
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <EquipmentCardAsset>();
 }
Exemple #8
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 public static void CreateAbilityData() => ScriptableObjectUtility2.CreateAsset <CardAbility>();
 public static void CreateScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <HealthColors>();
 }