public static void CreateYourScriptableObject() { ScriptableObjectUtility2.CreateAsset <AdventureAsset>(); }
public static void CreateYourScriptableObject() { ScriptableObjectUtility2.CreateAsset <QuestAsset>(); }
public static void CreateYourScriptableObject() { ScriptableObjectUtility2.CreateAsset <CharacterAsset>(); }
public static void CreateYourScriptableObject() { ScriptableObjectUtility2.CreateAsset <WeaponCardAsset>(); }
public static void CreateYourScriptableObject() { ScriptableObjectUtility2.CreateAsset <PlayerCardsAsset>(); }
public static void CreateYourScriptableObject2() { ScriptableObjectUtility2.CreateAsset <DeckAsset>(); }
public static void CreateYourScriptableObject() { ScriptableObjectUtility2.CreateAsset <EquipmentCardAsset>(); }
public static void CreateAbilityData() => ScriptableObjectUtility2.CreateAsset <CardAbility>();
public static void CreateScriptableObject() { ScriptableObjectUtility2.CreateAsset <HealthColors>(); }