Beispiel #1
0
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <AdventureAsset>();
 }
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <QuestAsset>();
 }
Beispiel #3
0
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <CharacterAsset>();
 }
Beispiel #4
0
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <WeaponCardAsset>();
 }
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <PlayerCardsAsset>();
 }
Beispiel #6
0
 public static void CreateYourScriptableObject2()
 {
     ScriptableObjectUtility2.CreateAsset <DeckAsset>();
 }
 public static void CreateYourScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <EquipmentCardAsset>();
 }
Beispiel #8
0
 public static void CreateAbilityData() => ScriptableObjectUtility2.CreateAsset <CardAbility>();
 public static void CreateScriptableObject()
 {
     ScriptableObjectUtility2.CreateAsset <HealthColors>();
 }