public IEnumerator C_GameLost() { for (int x=0; x<m_ArrayX; x++) { for (int y=0; y<m_ArrayY; y++) { m_PanelUI.SetActive (false); ScriptTextSystem.instance.Erase2(); m_ScriptCard= m_MemoryArray[x,y].GetComponent<ScriptCard>(); m_ScriptCard.CardFall(); } } yield return new WaitForSeconds (1f); m_PanelDefeat.SetActive (true); }
private void DeleteScriptCard(int id) { ScriptCard scriptCardToDelete = GetScriptCardById(id); ScriptCardCollection.Remove(scriptCardToDelete); }