private void Update() { if (transform.position.x > ScreenUtils.Right || transform.position.x < ScreenUtils.Left || transform.position.y > ScreenUtils.Top || transform.position.y < ScreenUtils.Bottom) { ScreenWrapper.AdjustPosition(gameObject, collCircleRadius); } }
/// <summary> /// Use OnBecameInvisible method for screen wrapping /// </summary> private void OnBecameInvisible() { ScreenWrapper.AdjustPosition(gameObject, collBox); }