public Vector2 GetMousePressedPosition()
    {
        Vector2 tempPosition = touchPressedVector;

        touchPressedVector = new Vector2();
        return(screenResolutionConvertManager.BigResizeConvert(tempPosition));
    }
    void OnGUI()
    {
        //draw map
        DrawMapBasedOnPlayMapManager();

        //draw character
        float   width = graphicResourceManager.bossSprite[0].width, height = graphicResourceManager.bossSprite[0].height;
        Vector2 drawPoint = screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.1F, 0.1F));
        Vector2 drawScale = screenResolutionConvertManager.BigResizeConvert(new Vector2(width, height));

        //DrawPartOfImageEasier(graphicResourceManager.bossSprite[0], drawPoint.x, drawPoint.y, drawScale.x, drawScale.y, 1.0F, 1.0F, width - 1.0F, height - 1.0F);
        DrawPartOfImageWithAutoCalculate(graphicResourceManager.bossSprite[0], drawPoint.x, drawPoint.y, drawScale.x, drawScale.y, 4.0F, 4.0F, 5);

        //draw text
        guiStyleManager.fontSize = screenResolutionConvertManager.CalculateBasedOnScreenResolutionFontSize(50.0F);
        GUI.Label(new Rect(screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.1F, 0.2F)),
                           screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.3F, 0.1F))), readFile, guiStyleManager);

        GUI.Label(new Rect(screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.1F, 0.3F)),
                           screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.3F, 0.1F))), readStoryFile, guiStyleManager);

        //ads

        GUI.Label(new Rect(screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.1F, 0.4F)),
                           screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.3F, 0.1F))), adsWatchedStatus, guiStyleManager);

        if (GUI.Button(new Rect(screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.1F, 0.5F)),
                                screenResolutionConvertManager.SmallToBigConvert(new Vector2(0.3F, 0.1F))), "Show Ads", guiStyleManager))
        {
            adsWatchedStatus = "not watched";
            gameAdsManager.ShowUnityAdsToClient();
        }

        if (gameAdsManager.IsClientWatchedAds())
        {
            adsWatchedStatus = "watched";
        }
    }