// Use this for initialization void Start() { graphicResourceManager = gameObject.AddComponent <GraphicResourceManager>(); fileIOManager = gameObject.AddComponent <FileIOManager>(); screenResolutionConvertManager = gameObject.AddComponent <ScreenResolutionConvertManager>(); screenIOManager = gameObject.AddComponent <ScreenIOManager>(); screenEffectManager = gameObject.AddComponent <ScreenEffectManager>(); playMapManager = gameObject.AddComponent <PlayMapManager>(); gameAdsManager = gameObject.AddComponent <GameAdsManager>(); guiStyleManager = new GUIStyle(); resetFlag = true; touchEvent = DefineManager.notTouched; adsWatchedStatus = "not watched"; }
public void SetScreenResolutionConvertManager(ScreenResolutionConvertManager screenResolutionConvertManager) { this.screenResolutionConvertManager = screenResolutionConvertManager; }