// Use this for initialization
    void Start()
    {
        graphicResourceManager         = gameObject.AddComponent <GraphicResourceManager>();
        fileIOManager                  = gameObject.AddComponent <FileIOManager>();
        screenResolutionConvertManager = gameObject.AddComponent <ScreenResolutionConvertManager>();
        screenIOManager                = gameObject.AddComponent <ScreenIOManager>();
        screenEffectManager            = gameObject.AddComponent <ScreenEffectManager>();
        playMapManager                 = gameObject.AddComponent <PlayMapManager>();
        gameAdsManager                 = gameObject.AddComponent <GameAdsManager>();

        guiStyleManager = new GUIStyle();

        resetFlag        = true;
        touchEvent       = DefineManager.notTouched;
        adsWatchedStatus = "not watched";
    }
 public void SetScreenResolutionConvertManager(ScreenResolutionConvertManager screenResolutionConvertManager)
 {
     this.screenResolutionConvertManager = screenResolutionConvertManager;
 }