protected ScreenRenderer(int rowCount, ScreenCharacterMap characters) { RowCount = rowCount; Characters = characters; }
public HexRawScreenRenderer(int rowCount, ScreenCharacterMap characters) : base(rowCount, characters) { }
public DisassemblyScreenRenderer(int rowCount, ScreenCharacterMap characters) : base(rowCount, characters) { }
public SpriteScreenRenderer(int rowCount, ScreenCharacterMap characters) : base(rowCount, characters) { }