public AdjustmentTypeDirectory(string strAdjustmentType, ScoutTypes scoutType, string userFolder) { this.scoutType = scoutType; adjustmentType = (AdjustmentTypes)Enum.Parse(typeof(AdjustmentTypes), strAdjustmentType); this.userFolder = userFolder; }
public void Refresh(string userFolder) { ScoutTypes.Clear(); foreach (string strScoutType in Enum.GetNames(typeof(ScoutTypes))) { ScoutTypeViewModel stv = new ScoutTypeViewModel(new ScoutTypeDirectory(strScoutType, (int)Mode.Formation, userFolder)); stv.IsExpanded = true; ScoutTypes.Add(stv); } }
public NewPersonnel(ScoutTypes scoutType) { InitializeComponent(); this.DataContext = Personnel; Personnel.ScoutType = scoutType; this.radioOffense.IsEnabled = false; this.radioDefense.IsEnabled = false; this.gridSelector.DataContext = PositionSelector; this.listAllPosition.Items.SortDescriptions.Add(new SortDescription("Value", ListSortDirection.Ascending)); this.listSelectedPosition.Items.SortDescriptions.Add(new SortDescription("Value", ListSortDirection.Ascending)); }
// 10-26-2011 Scott public string GetField(ScoutTypes scoutType, bool bSubField) { switch (scoutType) { case ScoutTypes.Offensive: return(bSubField ? OffensiveSubField : OffensiveMainField); case ScoutTypes.Defensive: return(bSubField ? DefensiveSubField : DefensiveMainField); case ScoutTypes.Kicks: return(bSubField ? KickSubField : KickMainField); default: return(bSubField ? OffensiveSubField : OffensiveMainField); } }
public PVFormationViewModel(ScoutTypes scoutType, PlayViewModel ptm) : base(ptm, false) { ScoutType = scoutType; Path = ptm.PlayPath; if (scoutType == ScoutTypes.Offensive) { this.Image = AppDomain.CurrentDomain.BaseDirectory + @"Resource\Off Formation.ico"; this.Name = ptm.OffensiveFormation; } if (scoutType == ScoutTypes.Defensive) { this.Image = AppDomain.CurrentDomain.BaseDirectory + @"Resource\Def Formation.ico"; this.Name = ptm.DefensiveFormation; } }
public void Init(ScoutTypes scoutType) { ExistingPositions.Clear(); switch (scoutType) { case ScoutTypes.Offensive: foreach (Position pos in PersonnelEditor.Setting.GetOffensePositions()) { ExistingPositions.Add(pos); } break; case ScoutTypes.Defensive: foreach (Position pos in PersonnelEditor.Setting.GetDefensePositions()) { ExistingPositions.Add(pos); } break; } SelectedPositions.Clear(); }
public FVFormationModelCollection(ScoutTypes scoutType) { ScoutType = scoutType; }
public FVFormationModel(string formationName, ScoutTypes scoutType) { FormationName = formationName; ScoutType = scoutType; }