//Creates Buttons on the screen.
 private Texture2D grabObject(GraphicsDeviceManager graphics, ContentManager content)
 {
     Texture2D texture;
     texture = DrawShape.drawShape(objectName, rectangle.Width, graphics);
     if (shapeType == "Shape")
     {
         texture = DrawShape.drawShape(objectName, rectangle.Width, graphics);
     }
     else if (shapeType == "Letter")
     {
         DrawLetter draw = new DrawLetter(objectName, rectangle, color);
         texture = draw.drawLetter(graphics, content);
     }
     else if (shapeType == "Number")
     {
         DrawNumber draw = new DrawNumber(objectName, rectangle, color);
         texture = draw.drawNumber(graphics, content);
     }
     else
     {
         Console.WriteLine("There was an error in Object.cs");
     }
     return texture;
 }
        protected override void Update(GameTime gameTime)
        {
            //Get the current state of the Mouse
            MouseState aMouse = Mouse.GetState();

            testObject1.Update(aMouse);
            testObject2.Update(aMouse);
            //optionsButton.Update(aMouse);

            foreach (Button myBut in buttonList)
            {
                myBut.Update(aMouse);
            }

            foreach (Button myBut in buttonList)
            {
                if (myBut.IsClicked())
                {
                    Console.WriteLine("Your but has been clicked");
                    myBut.Rect = new Rectangle(750, 750, 50, 50);
                }

            }

            if (testObject1.IsClicked())
            {
                DrawShape mydraw = new DrawShape();
                //Texture2D exitText = mydraw.drawShape("Circle", 100, graphics);
                Rectangle exitRect = new Rectangle(500, 500, 100, 100);
                Texture2D exitText = new DrawNumber("5", exitRect, Color.Green).drawNumber(graphics, Content);
                Button temp = new Button(exitText, exitRect);
                buttonList.Add(temp);
            }

            else if (testObject2.IsClicked())
            {

                DrawShape mydraw = new DrawShape();
                //Texture2D exitText = mydraw.drawShape("Triangle", 50, graphics);
                Rectangle exitRect = new Rectangle(500, 100, 100, 100);
                Texture2D exitText = new DrawLetter("G", exitRect, Color.Green).drawLetter(graphics, Content);
                Button temp = new Button(exitText, exitRect);
                buttonList.Add(temp);
            }

            //else if (optionsButton.IsClicked())
               // {

                //OptionsScreen os = new OptionsScreen();

                // ScreenManager.AddScreen(os, false);

                // this.ScreenState = State.Hidden;

               // Cursor.Current = Cursors.WaitCursor;
               // }

            base.Update(gameTime);
        }