private void OnBreakdown(Asteroid asteroid) { Scored?.Invoke((4 - asteroid.BreakdownsRemaining) * 100); if (asteroid.BreakdownsRemaining > 0) { CreateBreakdownAsteroids(asteroid); } _asteroids.Remove(asteroid); }
void onTeam1Score(Godot.Object body) { if (body != ball) { return; } Scored?.Invoke(Data.Team.TEAM_1); }
void OnTriggerStay2D(Collider2D other) { if (this.shooter == null) { return; } Damageable damageable = other.gameObject.GetComponent <Damageable>(); Rock rock = other.gameObject.GetComponent <Rock>(); UFO ufo = other.gameObject.GetComponent <UFO>(); Nebula nebula = other.gameObject.GetComponent <Nebula>(); ControlledShooter controlled_shooter = this.shooter.gameObject.GetComponent <ControlledShooter>(); /// The projectile collided with something! if (damageable != null) { damageable.Damage(this.damage); if (rock != null) { if (controlled_shooter != null && controlled_shooter.GetComponent <Scored>() != null) { uint value = 0; switch (rock.rock_type) { case Rock.RockType.LARGE: value = controlled_shooter.score_per_large_asteroid_kill; break; case Rock.RockType.MEDIUM: value = controlled_shooter.score_per_medium_asteroid_kill; break; case Rock.RockType.SMALL: value = controlled_shooter.score_per_small_asteroid_kill; break; } controlled_shooter.GetComponent <Scored>().score += value; } } else if (ufo != null && controlled_shooter != null) { Scored scored = controlled_shooter.GetComponent <Scored>(); if (scored != null) { scored.score += ufo.score_on_hit; if (!ufo.damageable.IsAlive()) { controlled_shooter.GetComponent <Scored>().score += ufo.score_on_kill; } } } if (nebula == null) { Destroy(this.gameObject); } } }
public void Score() { while (true) { Thread.Sleep(50); Random random = new Random(); int position = random.Next(0, 2); var positionEventArgs = new PositionEventArgs((PlayerPosition)position); Scored?.Invoke(this, positionEventArgs); } }
public void Start() { if (isPear) { scoreTrackerPear = GetComponent <ScoredPear>(); } else { scoreTrackerApple = GetComponent <Scored>(); } }
private void AddControlScore() { sc = new Scored(); Grid.SetRow(sc, 2); sc.Margin = new Thickness(0, 0, 0, -7); mainGrid.Children.Add(sc); sc.ChamDiem(_playerID); sc.mediaVotay.MediaEnded += new RoutedEventHandler(EndVotay); // mainGrid.Children.Remove(sc); }
/// <summary> /// Al llamar al evento de anotar <see cref="Score"/> y destruir el objeto, se simula que la roca entra en la meta. /// </summary> /// <returns></returns> private IEnumerator Score() { var wait = new WaitForFixedUpdate(); Vector2 localScale = transform.localScale; Vector2 size = renderer.size * localScale; while (size.y > 0f) { size.y += velocity.y * fixedDeltaTime; renderer.size = size / localScale; yield return(wait); } Scored?.Invoke(); Destroy(gameObject); }
public int CompareTo(LeagueTableItemViewModel other) { if (Points != other.Points) { return(-Points.CompareTo(other.Points)); } if (GoalDifference != other.GoalDifference) { return(-GoalDifference.CompareTo(other.GoalDifference)); } if (Scored != other.Scored) { return(-Scored.CompareTo(other.Scored)); } return(TeamViewModel.ToString().CompareTo(other.TeamViewModel.ToString())); }
private void EndVotay(object sender, RoutedEventArgs e) { mainGrid.Children.Remove(sc); sc = null; ////cập nhật lại điểm và level AppearInfo(); UpdateInfo(null, null); try { sc.mediaVotay.MediaEnded -= EndVotay; } catch { } videoplayer.mediaElement.Close(); NextInQueue(null, null); }
private void OnScored() { Scored?.Invoke(this, new ScoredEventArgs(_model.Score)); }