Exemple #1
0
 private void load(ScorePerformanceCache performanceCache)
 {
     if (score.PP.HasValue)
     {
         setPerformanceValue(score.PP.Value);
     }
     else
     {
         performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
         .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()?.Total)), cancellationTokenSource.Token);
     }
 }
Exemple #2
0
        private void load()
        {
            try
            {
                using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
                    VersionHash = str.ComputeMD5Hash();
            }
            catch
            {
                // special case for android builds, which can't read DLLs from a packed apk.
                // should eventually be handled in a better way.
                VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
            }

            Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

            dependencies.CacheAs(Storage);

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.CacheAs(LocalConfig);

            AddFont(Resources, @"Fonts/osuFont");

            AddFont(Resources, @"Fonts/Torus-Regular");
            AddFont(Resources, @"Fonts/Torus-Light");
            AddFont(Resources, @"Fonts/Torus-SemiBold");
            AddFont(Resources, @"Fonts/Torus-Bold");

            AddFont(Resources, @"Fonts/Noto-Basic");
            AddFont(Resources, @"Fonts/Noto-Hangul");
            AddFont(Resources, @"Fonts/Noto-CJK-Basic");
            AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
            AddFont(Resources, @"Fonts/Noto-Thai");

            AddFont(Resources, @"Fonts/Venera-Light");
            AddFont(Resources, @"Fonts/Venera-Bold");
            AddFont(Resources, @"Fonts/Venera-Black");

            Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore <byte[]>(Resources, "Skins/Legacy")));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            // needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
            SkinManager.ItemRemoved.BindValueChanged(weakRemovedInfo =>
            {
                if (weakRemovedInfo.NewValue.TryGetTarget(out var removedInfo))
                {
                    Schedule(() =>
                    {
                        // check the removed skin is not the current user choice. if it is, switch back to default.
                        if (removedInfo.ID == SkinManager.CurrentSkinInfo.Value.ID)
                        {
                            SkinManager.CurrentSkinInfo.Value = SkinInfo.Default;
                        }
                    });
                }
            });

            EndpointConfiguration endpoints = UseDevelopmentServer ? (EndpointConfiguration) new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration();

            dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints));

            dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient(endpoints));
            dependencies.CacheAs(multiplayerClient  = new MultiplayerClient(endpoints));

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
            dependencies.Cache(FileStore    = new FileStore(contextFactory, Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));

            // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List <ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();

                return(ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList());
            }

            BeatmapManager.ItemRemoved.BindValueChanged(i =>
            {
                if (i.NewValue.TryGetTarget(out var item))
                {
                    ScoreManager.Delete(getBeatmapScores(item), true);
                }
            });

            BeatmapManager.ItemUpdated.BindValueChanged(i =>
            {
                if (i.NewValue.TryGetTarget(out var item))
                {
                    ScoreManager.Undelete(getBeatmapScores(item), true);
                }
            });

            dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
            AddInternal(DifficultyCache);

            dependencies.Cache(UserCache = new UserLookupCache());
            AddInternal(UserCache);

            var scorePerformanceManager = new ScorePerformanceCache();

            dependencies.Cache(scorePerformanceManager);
            AddInternal(scorePerformanceManager);

            dependencies.Cache(KeyBindingStore    = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore      = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new SessionStatics());
            dependencies.Cache(new OsuColour());

            RegisterImportHandler(BeatmapManager);
            RegisterImportHandler(ScoreManager);
            RegisterImportHandler(SkinManager);

            // drop track volume game-wide to leave some head-room for UI effects / samples.
            // this means that for the time being, gameplay sample playback is louder relative to the audio track, compared to stable.
            // we may want to revisit this if users notice or complain about the difference (consider this a bit of a trial).
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(Beatmap);
            dependencies.CacheAs(Beatmap);

            FileStore.Cleanup();

            // add api components to hierarchy.
            if (API is APIAccess apiAccess)
            {
                AddInternal(apiAccess);
            }
            AddInternal(spectatorStreaming);
            AddInternal(multiplayerClient);

            AddInternal(RulesetConfigCache);

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };

            GlobalActionContainer globalBindings;

            MenuCursorContainer.Child = globalBindings = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));

            KeyBindingStore.Register(globalBindings);
            dependencies.Cache(globalBindings);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);

            AddInternal(MusicController = new MusicController());
            dependencies.CacheAs(MusicController);

            Ruleset.BindValueChanged(onRulesetChanged);
        }
 public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache)
 {
     this.playableBeatmap  = playableBeatmap;
     this.difficultyCache  = difficultyCache;
     this.performanceCache = performanceCache;
 }
Exemple #4
0
        private void load(ReadableKeyCombinationProvider keyCombinationProvider)
        {
            try
            {
                using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
                    VersionHash = str.ComputeMD5Hash();
            }
            catch
            {
                // special case for android builds, which can't read DLLs from a packed apk.
                // should eventually be handled in a better way.
                VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
            }

            Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));

            if (Storage.Exists(DatabaseContextFactory.DATABASE_NAME))
            {
                dependencies.Cache(EFContextFactory = new DatabaseContextFactory(Storage));
            }

            dependencies.Cache(realm = new RealmAccess(Storage, "client", EFContextFactory));

            dependencies.CacheAs <RulesetStore>(RulesetStore = new RealmRulesetStore(realm, Storage));
            dependencies.CacheAs <IRulesetStore>(RulesetStore);

            Decoder.RegisterDependencies(RulesetStore);

            // Backup is taken here rather than in EFToRealmMigrator to avoid recycling realm contexts
            // after initial usages below. It can be moved once a direction is established for handling re-subscription.
            // See https://github.com/ppy/osu/pull/16547 for more discussion.
            if (EFContextFactory != null)
            {
                const string backup_folder = "backups";

                string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";

                EFContextFactory.CreateBackup(Path.Combine(backup_folder, $"client.{migration}.db"));
                realm.CreateBackup(Path.Combine(backup_folder, $"client.{migration}.realm"));

                using (var source = Storage.GetStream("collection.db"))
                {
                    if (source != null)
                    {
                        using (var destination = Storage.GetStream(Path.Combine(backup_folder, $"collection.{migration}.db"), FileAccess.Write, FileMode.CreateNew))
                            source.CopyTo(destination);
                    }
                }
            }

            dependencies.CacheAs(Storage);

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.CacheAs(LocalConfig);

            InitialiseFonts();

            Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;

            dependencies.Cache(SkinManager = new SkinManager(Storage, realm, Host, Resources, Audio, Scheduler));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            EndpointConfiguration endpoints = UseDevelopmentServer ? (EndpointConfiguration) new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration();

            MessageFormatter.WebsiteRootUrl = endpoints.WebsiteRootUrl;

            dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints, VersionHash));

            dependencies.CacheAs(spectatorClient   = new OnlineSpectatorClient(endpoints));
            dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, () => difficultyCache, LocalConfig));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));

            dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API));
            dependencies.Cache(ScoreDownloader   = new ScoreModelDownloader(ScoreManager, API));

            dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
            AddInternal(difficultyCache);

            dependencies.Cache(userCache = new UserLookupCache());
            AddInternal(userCache);

            dependencies.Cache(beatmapCache = new BeatmapLookupCache());
            AddInternal(beatmapCache);

            var scorePerformanceManager = new ScorePerformanceCache();

            dependencies.Cache(scorePerformanceManager);
            AddInternal(scorePerformanceManager);

            dependencies.CacheAs <IRulesetConfigCache>(rulesetConfigCache = new RulesetConfigCache(realm, RulesetStore));

            var powerStatus = CreateBatteryInfo();

            if (powerStatus != null)
            {
                dependencies.CacheAs(powerStatus);
            }

            dependencies.Cache(SessionStatics = new SessionStatics());
            dependencies.Cache(new OsuColour());

            RegisterImportHandler(BeatmapManager);
            RegisterImportHandler(ScoreManager);
            RegisterImportHandler(SkinManager);

            // drop track volume game-wide to leave some head-room for UI effects / samples.
            // this means that for the time being, gameplay sample playback is louder relative to the audio track, compared to stable.
            // we may want to revisit this if users notice or complain about the difference (consider this a bit of a trial).
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(Beatmap);
            dependencies.CacheAs(Beatmap);

            // add api components to hierarchy.
            if (API is APIAccess apiAccess)
            {
                AddInternal(apiAccess);
            }
            AddInternal(spectatorClient);
            AddInternal(multiplayerClient);

            AddInternal(rulesetConfigCache);

            GlobalActionContainer globalBindings;

            base.Content.Add(new SafeAreaContainer
            {
                SafeAreaOverrideEdges = SafeAreaOverrideEdges,
                RelativeSizeAxes      = Axes.Both,
                Child = CreateScalingContainer().WithChildren(new Drawable[]
                {
                    (MenuCursorContainer = new MenuCursorContainer
                    {
                        RelativeSizeAxes = Axes.Both
                    }).WithChild(content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                    {
                        RelativeSizeAxes = Axes.Both
                    }),
                    // to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
                    globalBindings = new GlobalActionContainer(this)
                })
            });

            KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider);
            KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);

            dependencies.Cache(globalBindings);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
            Add(previewTrackManager);

            AddInternal(MusicController = new MusicController());
            dependencies.CacheAs(MusicController);

            Ruleset.BindValueChanged(onRulesetChanged);
            Beatmap.BindValueChanged(onBeatmapChanged);
        }
Exemple #5
0
        private void load(ReadableKeyCombinationProvider keyCombinationProvider)
        {
            try
            {
                using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
                    VersionHash = str.ComputeMD5Hash();
            }
            catch
            {
                // special case for android builds, which can't read DLLs from a packed apk.
                // should eventually be handled in a better way.
                VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
            }

            Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

            dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client"));

            dependencies.CacheAs(Storage);

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.CacheAs(LocalConfig);

            InitialiseFonts();

            Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Resources, Audio));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            // needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
            SkinManager.ItemRemoved += item => Schedule(() =>
            {
                // check the removed skin is not the current user choice. if it is, switch back to default.
                if (item.ID == SkinManager.CurrentSkinInfo.Value.ID)
                {
                    SkinManager.CurrentSkinInfo.Value = SkinInfo.Default;
                }
            });

            EndpointConfiguration endpoints = UseDevelopmentServer ? (EndpointConfiguration) new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration();

            MessageFormatter.WebsiteRootUrl = endpoints.WebsiteRootUrl;

            dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints, VersionHash));

            dependencies.CacheAs(spectatorClient   = new OnlineSpectatorClient(endpoints));
            dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
            dependencies.Cache(fileStore    = new FileStore(contextFactory, Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));

            // the following realm components are not actively used yet, but initialised and kept up to date for initial testing.
            realmRulesetStore = new RealmRulesetStore(realmFactory, Storage);

            dependencies.Cache(realmRulesetStore);

            // this should likely be moved to ArchiveModelManager when another case appears where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List <ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();

                return(ScoreManager.QueryScores(s => beatmapIds.Contains(s.BeatmapInfo.ID)).ToList());
            }

            BeatmapManager.ItemRemoved += item => ScoreManager.Delete(getBeatmapScores(item), true);
            BeatmapManager.ItemUpdated += item => ScoreManager.Undelete(getBeatmapScores(item), true);

            dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
            AddInternal(difficultyCache);

            dependencies.Cache(userCache = new UserLookupCache());
            AddInternal(userCache);

            var scorePerformanceManager = new ScorePerformanceCache();

            dependencies.Cache(scorePerformanceManager);
            AddInternal(scorePerformanceManager);

            migrateDataToRealm();

            dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(realmFactory, RulesetStore));

            var powerStatus = CreateBatteryInfo();

            if (powerStatus != null)
            {
                dependencies.CacheAs(powerStatus);
            }

            dependencies.Cache(SessionStatics = new SessionStatics());
            dependencies.Cache(new OsuColour());

            RegisterImportHandler(BeatmapManager);
            RegisterImportHandler(ScoreManager);
            RegisterImportHandler(SkinManager);

            // drop track volume game-wide to leave some head-room for UI effects / samples.
            // this means that for the time being, gameplay sample playback is louder relative to the audio track, compared to stable.
            // we may want to revisit this if users notice or complain about the difference (consider this a bit of a trial).
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(Beatmap);
            dependencies.CacheAs(Beatmap);

            fileStore.Cleanup();

            // add api components to hierarchy.
            if (API is APIAccess apiAccess)
            {
                AddInternal(apiAccess);
            }
            AddInternal(spectatorClient);
            AddInternal(multiplayerClient);

            AddInternal(rulesetConfigCache);

            GlobalActionContainer globalBindings;

            var mainContent = new Drawable[]
            {
                MenuCursorContainer = new MenuCursorContainer {
                    RelativeSizeAxes = Axes.Both
                },
                // to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
                globalBindings = new GlobalActionContainer(this)
            };

            MenuCursorContainer.Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
            {
                RelativeSizeAxes = Axes.Both
            };

            base.Content.Add(CreateScalingContainer().WithChildren(mainContent));

            KeyBindingStore = new RealmKeyBindingStore(realmFactory, keyCombinationProvider);
            KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);

            dependencies.Cache(globalBindings);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
            Add(previewTrackManager);

            AddInternal(MusicController = new MusicController());
            dependencies.CacheAs(MusicController);

            Ruleset.BindValueChanged(onRulesetChanged);
        }