Exemple #1
0
    void OnTriggerEnter2D(Collider2D Other)
    {
        if (Other.GetComponent <Rigidbody2D> () == null)
        {
            return;
        }

        switch (PickupType)
        {
        case "Coin":
            ScoreManager.AddPoints(ValueToAdd);
            break;

        case "Health":
            ScoreManager.AddHealth(ValueToAdd);
            break;

        case "Ammo":
            ScoreManager.AddAmmo(ValueToAdd);
            break;

        case "Life":
            ScoreManager.AddLives(ValueToAdd);
            break;
        }

        Destroy(gameObject);
    }