private IEnumerator ScoreAdder()
    {
        var delay = new WaitForSeconds(_scoreAddingDelay);

        while (true)
        {
            yield return(delay);

            if (!_isPlayerBoosted)
            {
                ScoreManager.AddRegularScore();
            }
            else
            {
                ScoreManager.AddBoostScore();
            }
        }
    }